
This allows the three players to hop on one another’s shoulders – all the better to shoot enemies or switches that are otherwise too high to reach.

Tri-Force Heroes’ major innovation over Four Swords’ multiplayer is its Totem mechanic. Nevertheless, the puzzles you’ll encounter in later stages require a surprisingly challenging mix of thought and coordination between players and when you’re playing with three total strangers over the interwebs, the experience can be both grin-inducing and mildly frustrating – particularly when you consider that your three heroes all share a bank of hearts, which means that if one of you makes an injury-inducing mistake, then each player shares in the pain. This means that Tri-Force Heroes’ level design has a sharp, bite-sized feel, with each stage seldom outstaying its welcome before another’s rushed in to take its place. These stages are grouped into themed worlds – leafy Woodlands, fiery, lava-filled Volcano, and so on – and each world has around three or four levels which are further broken down into four stages apiece. This curse, at any rate, is the jumping-off point for a string of intimate yet intricately-designed stages (or “Drablands”, as the game calls them) full of puzzles and marauding enemies.

Link – and his two doppelgangers, coloured Red and Blue – are called into action when a witch issues a fitting curse: Princess Styla’s lumbered with a tight-fitting, dreary bodystocking which can’t be removed. The plot is pure fluff: it’s set in the kingdom of Hytopia, a place where everyone from Princess Styla to her loyal subjects are weirdly obsessed with flamboyant clothing.
